About
	
	
	
	
	Title: Spyro The Dragon
	
	Developer: Insomniac Games, Inc.
	
	Publishers: Sony Computer Entertainment / Universal Interactive Studios
	
	Platform: Playstation
	
	Release Date: September 9th, 1998
	
	The first title in the series, Spyro the Dragon is a fairly simple and straightforward platformer. The game begins with 
	two Artisan dragons being interviewed, which is eventually interrupted by the game’s antagonist, Gnasty Gnorc, after one of the dragons dismiss 
	him as “not a threat” and “ugly.” As revenge for the insults, Gnasty Gnorc uses his magic to trap all dragons within the Dragon Kingdom inside 
	crystal prisons. However his magic misses one little dragon, Spyro, who must now rescue his fellow dragons and torch Gnasty Gnorc's ugly butt!
	
	
	
	
	
	
	
	
	Gameplay Basics
	
	
	
	
	
	Controls:
	
	
	
	
	Spyro can be moved around using the 
 or left 
 stick. The 
 button allows Spyro to jump, and pressing the 
 button again while in the air will allow him to glide, necessary for crossing large gaps and reaching distant areas, but keep in mind that Spyro can only glide for a short while based on the height from where you glide. Pressing the 
 button while gliding will cause Spyro to drop to the ground.
	
	
	Pressing the L1 or R1 
 button while grounded will make Spyro roll in that direction, useful for dodging some enemy attacks.
	
	
	Pressing the L2 or R2 
 button will rotate the camera. Pressing the 
 button while grounded will allow Spyro to look around using the 
 or left 
 stick.
	
	
	To attack foes, use the 
 button to charge or the 
 button to torch them with flames. Large enemies cannot be charged, and enemies wearing armor will not be affected by flame unless you can find a weak spot.
	
	
	The 
 button pauses the game and brings up the menu, the 
 button also pauses but brings up the inventory menu instead, showing your collected items.
	
	
	
	Controls Overview:
	
	
	
 or Left 
 Stick: Move Spyro
	
	
 Button while grounded: Jump
	
	
 Button while in the air: Glide
	
	
 Button while gliding: Drop down
	
	
 Button: Charge
	
	
 Button: Flame attack
	
	
 Button while grounded: Look around
	
	L1 or R1 
 Button while grounded: Roll
	
	L2 or R2 
 Button: Rotate camera
	
	
 Button: Pause menu
	
	
 Button: Inventory menu
	
	
	
	
	Goals and Collectibles:
	
	
	
	Spyro must rescue dragons trapped in crystal, they look like tall green statues that occasionally struggle in place, emitting a rumbling sound. To rescue a 
	dragon, step on the pedestal that they rest on. Once rescued, a dragon may share hints, lore, and attempts at humor with Spyro, though some will depart with 
	just a thank you.
	
	
	The Dragon Kingdom's treasure hoard has been stolen by Gnasty Gnorc and his minions. Treasure appears as various color gems, which can be found scattered across 
	the worlds or within various containers such as treasure chests. Gems that are far away will emit a sparkling glint. Some treasure chests are locked, and will 
	require finding a key to open them. Foes will also be carrying gems with them, and will drop them the first time you defeat them.
	
	
	Thieves have taken advantage of the situation within the Dragon Kingdom and have stolen precious dragon eggs. These thieves wear blue robes and will taunt Spyro. 
	Some thieves however may wear different color robes and carry other stolen treasures. To recover stolen items from thieves, they must be chased down with Spyro’s 
	charge attack, though if you get close enough you may be able to scorch them with a flame attack.
	
	
	
	Lives, Hitpoints, and Power-Ups:
	
	
	
	Spyro’s hitpoints status can be identified by the color of his dragonfly pal, Sparx. Yellow means full hitpoints, blue means 3 hits left, green is 2 hits, and when 
	Sparx is gone Spyro will be knocked out and lose a life if he is hit by an enemy or harmed by an obstacle. To keep Spyro’s hitpoints full Sparx must be kept healthy 
	by feeding him butterflies, which can be extracted from the various fodder that populate the Dragon Kingdom by charging or torching them. Fodder resemble small 
	animals and creatures and will not harm Spyro. Previously defeated enemies may also release butterflies. While present, Sparx will also assist Spyro by picking up 
	nearby gems and other collectibles.
	
	
	Spyro has a limited amount of lives, which can be collected from purple chests that occasionally creak open, revealing something hiding inside. Lives appear as silver 
	statues resembling a likeness of Spyro. Enemies that have been defeated before will drop small glass orbs, which will become a life when enough are collected, and 
	sometimes they may drop a complete life statue.
	
	
	Various power-ups are available to Spyro throughout the game, which will enhance Spyro’s abilities and allow him to overcome difficult obstacles. The first power-up is 
	the Super Charge, available from trails of large arrows that can be found on the ground. Charge along these arrows to get a speed boost, charging along multiple arrow 
	trails will increase Spyro’s charge power further, this power-up will be lost if Spyro’s charge is interrupted. The second power-up is the Super Flame, obtained by a kiss 
	from certain fairies. The Super Flame allows Spyro to blast through almost any foe and obstacle, this power-up lasts for a short time. The third power-up is Super Flight, 
	which is granted to Spyro in certain levels.
	
	
	
	The World:
	
	
	
	The Dragon Kingdom is separated into several homeworlds: Artisans, Peace Keepers, Magic Crafters, Beast Makers, Dream Weavers, and Gnasty’s World. Each homeworld 
	contains a few levels, a flight course, and one boss accessible via portals. For Spyro to access the next homeworld, he must complete a task for the Balloonist, 
	who will allow Spyro to use his hot air balloon once the task is complete.
	
	
	Homeworlds are fairly open areas, while levels are usually more linear with multiple paths and some hidden areas.
	Flight courses grant Spyro with Super Flight, allowing him to fly around freely. The goal of flight courses is to traverse through or destroy multiple sets of 
	obstacles within a time limit to earn treasure. Boss levels are much more linear than standard levels and are a bit smaller in scale, but have a higher concentration of difficult obstacles. 
	Boss fights are very simple in this game, you will most likely run into issues reaching the boss than defeating them.
	
	
	
